A few weeks back I wrote a teaser about Dieter Rams’ “ten principles of good design” and mentioned that I believe these principles are very applicable to Software Architecture. I did not however elaborate on how these principles are applicable. I hope to address that with a number of posts over the next few weeks, each covering one principle. I will endeavour to not deviate too far from Mr. Rams’ original definitions, given their recursive elegance, but in some cases I will need to invoke Poetic Licence.
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